I couldn't find that report, but I did find the club's Annual Report for 2017 which, to their credit, breaks down revenue into 11 separate streams. If you're interested:
footyindustry.com/files/2017%20Annual%20...0Annual%20Report.pdf
Other clubs are here:
www.footyindustry.com/?page_id=4121
Last year Fremantle generated just over $16m revenue from memberships, a further $1.6m from merchandise, and just over $2m from matches (hat tip to Morgan and his mates in the BW room) - so about $20m from fans. They further received $2.4m for signage, $1.5m from the 'dining room,' $1.2m from 'functions and events,' $6.2m in 'sponsorship revenue and finals bonuses' (ha ha), and $5m in 'corporate revenue.' I don't know what 'corporate revenue' is, but I can't imagine it comes from the fans? In any event, if we lump all those together as revenue from people who are paying for 'activated fans,' it comes to about $16m or thereabouts. So indeed, money from fans is more important to the club than money associated with the ability to activate fans. Although our biggest source of revenue was $11.2m from the AFL itself, which I guess mostly comes from TV rights, which I would characterise as sponsorship revenue (albeit beyond the control of the club).
On reflection, I can see the need (especially moving into an era where a crowd of 40,000 is going to leave 1/3 of the seats empty) to provide extra motivation for the less hardcore fans to turn up. Like everyone else, though, I am sceptical that this task is best left to those who coin phrases like 'fan activation!'